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Trouble is, Ultimate Team is online only.
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Taking on the Duke name and having Bo Jackson in the backfield was cool, the games were just two-minute quarters, and I liked being just one more win from a new pack of cards. I’ve toyed with Ultimate Team before, but this is the first year the mode really clicked for me. However, the real hook to the drills is a medal system that unlocks rewards in Ultimate Team, a mode where you unlock players by getting their trading card and attempt to build the best team. Sure, it’s rudimentary for some, but it’s a great way to catch the little doses of reality EA’s putting into the sim. From Play Now, you can jump into a number of drills that teach you what defender to watch on an option play and the best ways to make an open field tackle. I’m a guy who wrote about getting worse at the game as it becomes more real, and that’s why I really did like the inclusion of the Nike Skills Trainer. It detracts from the experience and calls attention to NCAA Football 14’s shortcomings - like the recurring bug I found when I’d score a touchdown and it wouldn’t bring up the next playcalling screen. EA is trying the same presentational improvements I loved in Madden (stuff like highlighting a star QB as he comes on the field), but it doesn’t work with the generic “HB #9” names and sidelines packed with stiff dudes who occasionally disappear. Nessler and Herbstreit's canned dialogue is old and still has those awkward inflections. The colors, fields, and crowds look decidedly passé. All of this is a welcome focus that gives you the RPG stuff EA’s been toying with for years, but gets you back to the gameplay as quickly as possible.īut once I was back to playing, it felt flat. Everything you do as a coach earns you XP, which you can spend on coaching skill trees to make your boys better on the road or tougher against the run. EA ditched phone calls and pitches now, recruiting comes down to assigning points and adjusting as need be. When this stuff happens, it’s hard not to cringe at the seams of the game showing.ĭynasty is back and packing a number of nifty improvements. Goofy AI had my defenders out of position on key runs, and I was in control of a linebacker at one point who chased a QB down by running backwards. When I’d shake off a tackle, cut to the left, and head to the end zone, it felt great. It gives you the chance to use the new combo/juke system (think of a juke and a spin at once with one right stick flick and turn) to leave defenses in the dust.Īll of this is intoxicating. Players shift their weight on the turf and make sharp, accurate cuts it’s the death of those arcing routes you used to be forced to make, and it makes the running game far more responsive and fun. That was the same story in Madden, but NCAA Football 14 applies it to the running game in a brand new way. Size, weight, impact - it all means something in the brave new world of on-field physics. Sure, the helmet-rocking hits are here, but where your player is landing his stiff arm matters in terms of where that defender is going to go. Developer Tiburon has gone out of it’s way to take the much-loved Infinity Engine and make it an integral part of the game. Still, NCAA Football 14 packs a lot to love.